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Flesh and Blood
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Magic the Gathering
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Secondhand 40k
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Secondhand X-Wing
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- Welcome to Rathe Singles
- Arcane Rising Singles
- Crucible Singles
- Monarch Singles
- Tales of Aria Singles
- Everfest Singles
- Uprising Singles
- Dynasty Singles
- Outsiders Singles
- Dusk till Dawn Singles
- Round the Table Singles
- Bright Lights Singles
- Heavy Hitters Singles
- Part the Mistveil Singles
- Rosetta Singles
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There are 90 productsSort
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Warhammer 40,000: Tyranids - Hive Tyrant$36.00Commanders of the Tyranid swarm, Hive Tyrants are the enactors of the Hive Mind's will. Massively powerful creatures, every part of their body is perfectly created to maim and kill. The Hive Tyrant...
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Warhammer 40,000: Tyranids - Barbgaunts$33.75Barbgaunts are little more than living weapons, their bodies and biological cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. Once there, they unleash vol...
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Warhammer 40,000: Genestealer Cults - Clamavus$13.82The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that t...
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Warhammer 40,000: Genestealer Cults - Biophagus$22.75A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrializing the process of indoctrination and infection. They concoct devious new contaminants that infect their ...
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Warhammer 40,000: Genestealer Cults - Reductus Saboteur$22.20There is no engine of the oppressors that a Reductus Saboteur cannot lay low, and there are few materials they cannot fashion into an explosive given a little time to tinker. Flitting through the s...
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Warhammer 40,000: Genestealer Cults - Nexos$19.25Nexoses act as each Genestealer Cult’s central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing t...
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Warhammer 40,000: Genestealer Cults - Magus$26.25Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total. As a prophet of their Patriarch, the word of a Magus is law, and their te...
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Warhammer 40,000: Genestealer Cults - Atalan Jackals$62.50Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.Atalan Jackals p...
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Warhammer 40,000: Genestealer Cults - Acolyte Hybrids$22.50Basking in the sheer alien glory of the patron that infected them, Acolyte Hybrids croon and hiss in the gloom. When the time comes to throw off the torn robes they use to disguise their foulness, ...
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Warhammer 40,000: Genestealer Cults - Abominant$22.75A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch...
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Warhammer 40,000: Genestealer Cults - Aberrants$33.75Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
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Warhammer 40,000: Death Guard - Poxwalkers$37.00Shambling across the battlefield in reeking hordes, Poxwalkers engulf their enemies in rotting tides of grasping hands, gnashing teeth and squirming tentacles. They are the cursed victims of Nurgle...
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Warhammer 40,000: Death Guard - Plagueburst Crawler$51.35Plagueburst Crawlers are lumbering, formidable siege tanks whose huge ram-blades, thick armour plating and daemonic energies provide them with incredible resilience. Their fearsome plagueburst mort...
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Warhammer 40,000: Death Guard - Plague Marines$39.00Bloated with festering corruption, Plague Marines form the mainstay of the Death Guard, and unlike many Traitor Legions their numbers have only swollen as the millennia have passed. Sworn to Nurgle...
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Warhammer 40,000: Death Guard - Plague Marine Champion$22.75Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay. The putrescent slime that oozes from their sores corrodes armour and boils away skin, yet despite their...
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Warhammer 40,000: Death Guard - Nauseous Rotbone, The Plague Surgeon$21.00Sinister, hooded figures, Plague Surgeons drift through the mayhem of battle like ghoulish spectres of death. They were once Death Guard Apothecaries who brought healing to those who could be saved...
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Warhammer 40,000: Death Guard - Lord of Virulence$27.30Tubes and pipes erupt in profusion from the Lord of Virulence’s armour. These gout noxious fumes are putrid eruptions whose hue and stench guide the fire of artillery engines behind the lines. In t...
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Warhammer 40,000: Death Guard - Foul Blightspawn$20.80A revolting stench wafts around the Foul Blightspawn, his corruption clotting the air itself. Breath rattles through pus-slick tubes as he cranks the rusted handle of his malignant churn, bellows w...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Secondhand Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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